Publisher Faces Gamer Backlash Over Buggy Game Release
Paradox Interactive Explains Recent Games' Cancellation and DelayPlayers Have Expectations, and Some Technical Issues are Hard to Fix
Learning from their experience with last year's problematic release of Cities: Skylines 2, the publisher has stated that it is being more thorough with addressing problems found in their games. The publisher also believes that players need earlier access to the game to gather feedback to improve development. "If we could have allowed players to try it on a larger scale, that would have helped," Fahraeus said about Cities: Skylines 2, adding that they aim to have "a greater degree of transparency with players," before launching a game.
“So it's not the same kind of set of challenges that we had with Life By You, which led to cancellation," he explained. "It's more that we haven't been able to maintain the pace that we wanted," adding that they've found some problems "harder to resolve than we thought" when Paradox does "peer reviews of the game and user testing and whatnot."
In Prison Architect 2's case, the problem is "mostly certain technical problems rather than design," Lilja said. "It's more how can we make this technically high-quality enough for a stable release." He added, "It's also based on the fact that we, in all transparency, see that fans right now, with a constrained budget for games, have higher expectations, and are less accepting that you will fix things over time."
Cities: Skylines 2 launched last year with significant problems that prompted such intense fan backlash that the publisher and developer Colossal Order issued a joint apology, subsequently suggesting a "fan feedback summit." The game's first paid DLC was also postponed due to major performance issues at launch. Meanwhile, Life By You was canceled earlier this year, as they ultimately determined that further development would not meet the standards of Paradox and its player base. However, Lilja later clarified that some of the encountered problems were issues they "had not fully grasped," so "that's entirely our fault," he added.