Yakuza Like a Dragon Devs, True to Their Game, Encourage \"Fights\" and Confrontation
A recent interview with Automaton sheds light on the unique internal dynamics at Ryu Ga Gotoku Studio, the creators of the Like a Dragon/Yakuza franchise. The team embraces conflict as a key ingredient in crafting high-quality games.
Like a Dragon Studio: Conflict Fuels Creativity
Embracing the "Fight" for Better Games
Series director Ryosuke Horii revealed that internal disagreements are not just common, but actively encouraged. He explained that these "in-fights," while potentially fiery, are a vital part of the creative process. Horii emphasized the role of the planner in mediating these disputes, ensuring they result in constructive outcomes. He stated that the absence of debate would inevitably lead to a less compelling final product. The focus is on productive conflict, leading to a superior game.
Horii further highlighted the studio's meritocratic approach to idea generation. The team prioritizes the quality of the idea itself, regardless of its origin. This open yet critical environment allows for robust debate, but also ensures that subpar suggestions are "mercilessly" rejected. The ultimate goal: a superior gaming experience achieved through healthy, productive conflict.
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