Home News Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Author : Joshua Update : Mar 04,2025

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

A fresh gameplay video showcasing Assassin's Creed Shadows' Kyoto setting has emerged, giving fans their first glimpse of the city from a synchronization point. Shared by Impress Watch, the Japanese media outlet, the clip features protagonist Naoe navigating rooftops to unveil a panoramic city view. However, Kyoto's apparent smaller-than-anticipated size has ignited debate amongst players regarding its design and gameplay implications.

Reddit discussions highlight the location's visual appeal, but express reservations about core Assassin's Creed elements – particularly, climbing and parkour. The footage suggests limited free-running opportunities, generating mixed community responses. Several comments encapsulate this sentiment:

"Kyoto's supposed to be about half the size of Unity's Paris, right? It's gorgeous, exploring it will be fun, but I hoped for at least one densely packed city optimized for parkour."

"Looks amazing, but the restricted parkour is disappointing. Hopefully, the grappling hook compensates."

"Nice visuals, but not enough structures for proper parkour."

"Visually stunning, but it doesn't quite feel like a city. Historically accurate, maybe, but lacking in parkour potential."

Assassin's Creed Shadows launches March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. As the release date approaches, fans eagerly anticipate further details on how the series' signature mechanics will function within this unique historical context. While Kyoto may prioritize historical accuracy over extensive traversal, the ultimate success hinges on the developers' ability to strike a balance between visual fidelity and engaging gameplay.