Home News Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Author : Aaron Update : Mar 04,2025

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period yielded mixed Steam reviews, prompting Firaxis to tackle prevalent complaints regarding the user interface, limited map variety, and a perceived lack of expected features.

Take-Two CEO Strauss Zelnick acknowledged the negative feedback in an interview with IGN, but expressed confidence that the established Civilization fanbase would grow to appreciate the game with continued play. He characterized the game's early performance as "very encouraging."

Now available to all players, not just those with early access, Civilization 7's Patch 2 (PC/Mac/Linux/Steam Deck) is the first of several planned updates designed to incorporate player feedback. Cross-play multiplayer has been temporarily disabled to streamline PC updates, resulting in a potentially different patch release schedule compared to consoles. This change only affects cross-play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.

Civilization 7 1.0.1 Patch 2 Notes (February 10, 2025):

Gameplay:

  • Resolved an issue causing shortened Ages in Epic and Marathon speed games.
  • City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
  • Addressed inconsistencies in naval combat: Naval units now utilize correct combat strength values, receive reciprocal damage, and consistently move to attacked tiles after victory.
  • Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
  • Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
  • The "Future Civic" is now repeatable across all Ages, with increased costs for repeated selections.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements.
  • Improved rail network reliability for settlements connected via water by building ports, provided the capital has a port or rail connection to a settlement with a port.
  • Enhanced Loyalty Crisis management in the Antiquity Age by enabling Villa purchases in towns during the crisis.

AI:

  • Reduced AI offers of high-value cities during peace deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • Increased AI consideration of ideology before war declarations or peace offers in the Modern Age.
  • Adjusted AI war and peace desires based on ideological alignment with the player.

Camera:

  • Corrected a native-resolution issue causing the camera to focus on the map's lower end when clicking the minimap.

UI:

  • Temporarily replaced the Simplified Chinese font with the Civilization VI font.
  • Fixed issues preventing the Settlement menu from opening and yield icons from populating after town-to-city conversions.
  • Resolved text truncation on the Global Yields Breakdown screen.
  • Added notifications for completed espionage actions.
  • Removed the ability to purchase City projects that are already in progress.
  • Prioritized the display of the player's current religion in belief picker tabs.
  • Resolved a persistent District health bar issue after healing.
  • Fixed missing Leader portraits after relationship changes.
  • Improved alignment of Leader names and portraits on the Age Summary overview screen.
  • Corrected a background color issue in the Player Customize tab.
  • Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.

A comprehensive guide to conquering the world in Civ 7, including victory strategies, key changes for Civ 6 players, crucial mistakes to avoid, map types, and difficulty settings, is available.