DOOM: The Dark Ages will allow players to make demons less aggressive in the settings
The primary goal of developing DOOM: The Dark Ages is to make the game as accessible as possible to a wide audience. Compared to previous projects by id Software, this latest installment offers significantly more customization options. According to executive producer Marty Stratton, the studio aimed to cater to as many players as possible by introducing these features.
Players will have the ability to modify various elements of the game, including the difficulty and damage of enemies, the speed of projectiles, the amount of damage they receive, and other factors such as the game's tempo, aggression level, and parry time. This level of customization ensures that players can tailor their experience to their preferences.
Stratton also assured fans that the storylines of DOOM: The Dark Ages and DOOM: Eternal are designed to be comprehensible even for those who haven't played the former. This approach makes the narrative accessible to new players and returning fans alike.
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DOOM is making a triumphant return, with the Slayer venturing into the dark ages. id Software officially unveiled DOOM: The Dark Ages during the Xbox Developer_Direct event, showcasing dynamic gameplay and announcing a release date of May 15. Powered by the cutting-edge idTech8 engine, the game is set to elevate performance and graphics to new heights.
The developers have utilized ray tracing to enhance the game's brutality and destruction, as well as to deliver realistic shadows and dynamic lighting. To help players prepare, the studio has pre-released the minimum, recommended, and ultra settings for the game, ensuring that everyone can optimize their experience based on their hardware capabilities.
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