Alan Wake 2 developers want to become “Europe's Naughty Dog”
Remedy Entertainment's ambition is to be a leader in the gaming industry. Inspired by Naughty Dog, particularly their Uncharted series, Remedy aims to become "Europe's Naughty Dog," according to Alan Wake 2 director Kyle Rowley.
Rowley, in a Behind The Voice podcast interview, explained how this aspiration shaped Quantum Break and Alan Wake 2. He stated their goal is to be "the European version of Naughty Dog."
This influence is clear in Alan Wake 2's cinematic presentation, praised for its stunning visuals and compelling narrative. The game's success has cemented Remedy's place as a top European studio.
Remedy's aspirations extend beyond the horror genre. Naughty Dog's mastery of cinematic single-player experiences, exemplified by Uncharted and The Last of Us (a PlayStation mainstay and one of history's most decorated franchises), serves as a benchmark.
Over a year post-launch, Alan Wake 2 continues receiving updates to enhance gameplay across all platforms. These improvements include optimizations for the PS5 Pro, introducing a "Balanced" graphics mode that combines elements of the Performance and Quality modes.
These updates also refined Alan Wake 2's graphical settings for smoother frame rates and clearer visuals, alongside minor bug fixes impacting gameplay, particularly within the Lake House expansion.
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