Canceled Wonder Woman Game Was \"Incredible and Ambitious,\" Says Former Consultant
The cancellation of the Wonder Woman game by Warner Bros. and the subsequent closure of Monolith Productions left fans heartbroken. However, comic book writer and consultant Gail Simone, a collaborator on the project, revealed the game's incredible quality. Simone described the canceled title as "absolutely amazing," highlighting its potential to be a truly exceptional Wonder Woman experience—a benchmark epic. While unable to disclose specifics, she praised the team's unwavering dedication. "Everyone who worked on it gave 100%," she stated, emphasizing the programmers', artists', and designers' commitment to perfection. She rarely encountered such dedication to excellence. Monolith's significant investment in connecting the game to the DC Universe ensured authenticity and depth, promising a "dream come true" for comic fans. Despite its cancellation, the project stands as a testament to the studio's ambition and creativity, a potential landmark in superhero gaming history.