Home News Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Author : Camila Update : Feb 21,2025

Attack on Titan Revolution Update 3: Quality-of-Life Improvements and Bug Fixes

Roblox's Attack on Titan Revolution receives a significant update (version 3.0), focusing on enhancing the player experience through numerous quality-of-life improvements, balance adjustments, and bug fixes. While lacking a single, groundbreaking feature, the cumulative effect of these changes promises a smoother, more polished gameplay experience.

Attack on Titan Revolution Update 3: Foundation for Future Enhancements.

Key improvements include a new Winter Tokens event, additional auras for the Armored Titan raid, and the integration of Roblox chat into the main 2D lobby. The update also addresses several long-standing issues: erratic Titan behavior (such as T-posing after building impacts and failure to attack players directly below), skill bugs affecting Charge and Founder's Will, and various Thunderspear adjustments aimed at balancing its effectiveness.

This update, arriving shortly after the substantial 2.5 update (which introduced the Armored Titan Raid and Thunderspears), prioritizes stability and refinement over the addition of major new content. Future updates will continue to expand the game's offerings.

For players seeking to optimize their gameplay, a comprehensive list of active codes is available here. Detailed patch notes are provided below:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life (QoL) Improvements:

  • Roblox chat enabled in the central 2D town lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid ("Abyssion" - Epic, "Digital Fracture" - Legendary).
  • New refill icon implemented.
  • Optimized streaming properties for improved performance on lower-end devices.
  • Changed map lighting from "Future" to "ShadowMap" for better performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.
  • Grammar corrections in the streak message.
  • Revamped cutscene handler for improved synchronization and skipping functionality.

Thunderspear Questline Framework Changes:

  • Fixed issue where boxes remained after shifting/ejecting.
  • Resolved continuous supply objective after completion.
  • Retrieving a box now grants +1 quest progress (instead of affecting all players).
  • Supply mission boxes now spawn in random locations.
  • Questline no longer initiates in missions unless the player is Prestige 1 or higher.
  • Fixed missing cart on the convoy horse in the outskirts spears quest.

Balance Adjustments:

  • Increased boss Titan raid damage by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • Reduced "Emperor's Key" cost from 3,499 Gems to 2,999 Gems.
  • Increased Battle Pass XP gain upon mission completion.

Mission Adjustments:

  • Increased base chance of receiving a perk on Titan kill (affected by luck multiplier).
  • Adjusted perk rarity chances across all difficulties.
  • Changed difficulty drop chances (scrolls/serum).
  • Revamped luck multiplier formula (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for perk gains).

Raid Adjustments:

  • Changed item chances across all difficulties.
  • Fixed "Armored Serum" bypassing the maximum serum cap.
  • Revamped luck multiplier formula (uses cumulative frequency).

Thunderspear Adjustments:

  • Increased M1 falloff damage.
  • Reduced detonation range by 5.0%.
  • Reduced self-damage explosion radius.
  • Reduced refill count by 1 in missions and 3 in raids.

Family Buffs:

  • Reiss Family: "Command" skill now affected by "Tactician" memory and "Font of Inspiration" perk.
  • Fritz Family:
    • "Founder's Will" duration increased (10s > 20s in shifter form, 15s > 20s).
    • "Founder's Will" now affected by "Tactician" memory.
    • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
    • "Founder's Will" cooldown increased (45s > 90s).
    • "Founder's Vengeance" grants +1 extra shift and max ODM/TS resources.
    • "Founder's Vengeance" provides 13s of invincibility frames after the revive animation.
    • "Furyforge" memory nerf reverted (0.3% > 0.4% DMG per 1.0% health lost).
    • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
    • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
    • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 spear per kill).

Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry (instead of gradual loss).
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 > 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect (AoE) implemented.
  • Passive: Reworked, similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on/off when re-using the skill. Cooldown (99 > 25).
  • Titan Toss: Miss Cooldown (6.5 > 4), Stage 2 Cooldown (2 > 1).

Bug Fixes:

  • Resolved Titans T-posing after hitting buildings.
  • Fixed shifting damage conversion issues with spears equipped.
  • Addressed Thunderspear issues with invisible hitboxes.
  • Fixed Thunderspears failing to kill Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to self-inflicted Thunderspear damage while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance.
  • Resolved uninteractable chest/reward screen after shifting/ejecting.
  • Fixed Female Titan's roar effect being permanently visible during shifting/ejecting in the Guard mission.
  • Prevented flinging the Escort mission objective by standing in front of the horse(s).
  • Fixed missing blades/spears buttons in the equipment screen on mobile devices.
  • Resolved Titans not attacking players directly underneath.
  • Fixed hook assist breaking and preventing attachment to objects.
  • Prevented double boosting on mobile during refills.
  • Fixed Shifter skills not hitting Titan napes properly.
  • Resolved being flung when picking up a Titan.
  • Fixed follow rewards breaking the UI.
  • Fixed gems not properly stacking with "Gem Fiend" memory and Fritz family.
  • Resolved getting stuck in the air after using Thunderspear cutscene skills/"Chaos" skill.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with the "Toss" skill.
  • Addressed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Prevented streak loss after shift and disconnection/leaving.
  • Fixed visual representation of "Black Flash" perk from raid chests.
  • Fixed inability to use Thunderspear skills after firing a spear before a cutscene.
  • Resolved additional hit inconsistencies with ODM/Shifter M1s.

Armored Raid Revamp:

  • Boss punches/skills now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape. Raid fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed. The Armored Titan has armor penetrable to deal damage before Phase 2. Armor has 20.0% base DMG RESISTANCE increasing to 50.0% based on remaining armor. A soft cap prevents the Armored Titan from falling below 75.0% health.
    • Phase 2: Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a damage multiplier in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Titan while fighting waves of Titans.