Divinity: Original Sin II's Arsenal Unveiled
Divinity: Original Sin 2's Most Potent Weapons: A Comprehensive Guide
Divinity: Original Sin 2 boasts a vast arsenal, with optimal weapon choices depending heavily on party composition, skill sets, and overall strategy. However, certain weapons stand out due to their unique abilities, substantial damage boosts, and beneficial perks. This guide highlights some of the game's most powerful armaments.
Updated January 13, 2025, by Rhenn Taguiam: While Larian Studios' next project is a new IP, Divinity: Original Sin 2 continues to offer players countless hours of gameplay. This updated guide focuses on acquiring the game's best weapons, including those obtained through non-diplomatic choices, endgame battles, and NPC merchants.
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Fang of the Winter Dragon
Ideal for Act 1:
Bonuses & Perks:
- 4-5 Water Damage
- 23-25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled (1 turn)
- 25% Cleave
Located southwest of Fort Joy, this weapon is acquired by slaying Slane, the Chained Winter Dragon. Choosing diplomacy forfeits this powerful early-game weapon with its valuable Chilled effect and numerous stat boosts.
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Morning's Light
A Solid Bow for its Location:
Bonuses & Perks:
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Marked (2 turns)
Obtained from Corbin Day (by either freeing or killing him), this bow, while not the strongest, offers impressive damage and helpful perks. Note that killing Corbin prevents future weapon upgrades.
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Eternal Stormblade
Excellent for Act 3:
Bonuses & Perks:
- 14-16 Air Damage
- 70-78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned (2 turns)
- 10% Shocked (1 turn)
Hidden in the Murky Cave (Act 3), this sword requires defeating four guardians. While not the ultimate endgame weapon, its perks and damage make it a worthwhile acquisition for Act 3.
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Lohar's Two-Handed Source Hammer
A Powerful Source Hammer:
Bonuses & Perks:
- 82-87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Knocked Down (2 turns)
- Onslaught Skill
- All In Skill
Reward for completing the "Shadow Over Driftwood" quest, this hammer excels in mid-game brawling builds, boasting high critical hit rate and powerful skills.
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Hanal Lechet
Combining Fire and Ice:
Bonuses & Perks:
- 6-7 Water Damage
- 35-40 Physical Damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen (1 turn)
- 5% Chilled (1 turn)
- 25% Cleave Damage
- All In Skill
Found in a locked chest near a crashed carriage on the Reaper's Coast (Act 2), this weapon's Frozen and Chilled effects offer exceptional crowd control despite moderate damage.
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The Illuminator
Mastering Necrofire:
Bonuses & Perks:
- 2-3 Fire Damage
- 11-12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire (1 turn)
- 10% Burning (1 turn)
Dropped by Scapor during the "Burning Pigs" questline, this mace inflicts both fire and physical damage, benefiting from a significant critical damage boost and a chance to inflict Necrofire and Burning.
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Dumora Lam
Harnessing Poison:
Bonuses & Perks:
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Creates 1m Poison puddle (terrain targeting)
- +159% Damage
- 1 Rune Slot
- Siphon Poison Skill
Located in a runed chest in Dramahlihk's home plane (requires Lohse in the party and a living Malady), this wand offers significant Intelligence and Geomancer boosts, along with poison manipulation capabilities.
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Deiseis Riveil
Amplifying Damage, Countering Invisibility:
Bonuses & Perks:
- 149-183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding (2 turns)
- 25% Cleave
- Glitter Dust Skill
Purchased from Trader Non outside the Cathedral, this bow boasts incredibly high base damage, further enhanced by critical hit bonuses and the Glitter Dust skill, which counters invisibility.
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Executor Ninyan's Axe
A Powerful Reward for a Difficult Choice:
Bonuses & Perks:
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Frozen (1 Turn)
- 20% Crippled (2 Turns)
- 10% Chilled (1 Turn)
Dropped by Executor Ninyan only if killed (saving Meistr Siva forfeits the weapon), this axe offers substantial critical hit potential, stat boosts, and a chance to inflict debilitating status effects.
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Chamore Doran
Unique Sleep Effect:
Bonuses & Perks:
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Sleep (1 turn)
- Immunity to Sleep
Purchased from Trader Ovis, this wand is unique for its chance to inflict Sleep, combined with significant critical damage and stat boosts beneficial to spellcasters.
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Harrowblade
Life Steal Sustain:
Bonuses & Perks:
- +160% Critical Damage
- +3 Strength
- 20% Suffocating (1 Turn)
- 20% Burning (1 Turn)
- +14% Life Steal
Purchased from Quartermistress Anna, this two-handed sword is perfect for life steal builds, offering high critical damage, status effect chances, and crucial life steal capabilities.
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Loic's Discipline
Eternal Burning:
Bonuses & Perks:
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire (terrain targeting)
Acquired after defeating Loic the Immaculate, this wand provides substantial Intelligence and Pyrokinetic boosts, along with the ability to summon persistent Cursed Fire.
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Voor D'Aravel
Tanking Excellence:
Bonuses & Perks:
- Guardian Angel Skill
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting (2 turns)
Found in an ornate chest in the Lizard Consulate's Garden (Arx), this sword is ideal for tanks, featuring the Guardian Angel skill for damage redirection and substantial stat boosts.
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The Reckoning
Battlemage Powerhouse:
Bonuses & Perks:
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
Dropped by The Hammer, this two-handed mace provides exceptional critical damage and stat boosts, making it a strong choice for strength- and intelligence-based builds.
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Vord Emver
Cryo Specialist's Choice:
Bonuses & Perks:
- 125-131 Water Damage
- 208-218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen (2 turns)
- 20% Life Steal
- 5% Accuracy
- Cryotherapy Skill
Held by Karon's minion during the "Past Mistakes" quest, this crossbow delivers massive damage, enhanced by critical hit bonuses, life steal, and the Cryotherapy skill.
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Lucian's Divine Staff
Healing and Missile Magic:
Bonuses & Perks:
- 219-267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Healing Ritual Skill
- Staff of Magus Skill
Stolen from a chest in the Arx Cathedral, this staff offers potent water damage, significant stat boosts, and the Healing Ritual and Staff of Magus skills.
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Domoh Dumora
Burning and Bleeding Dagger:
Bonuses & Perks:
- Burning
- Bleeding (3 turns)
- +110% Damage
- Terrified (1 turn)
- Backstabbing Skill
Found under a pet basket outside Arhu's Chambers (Arx), this dagger is arguably the best in the game, inflicting both Burning and Bleeding, along with a substantial damage boost and the Backstabbing skill.
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Swornbreaker
Unbreakable Power (Until It Breaks):
Bonuses & Perks:
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Swornbreaker Skill
Found in the Vault of Linder Kemm or crafted on the Nameless Isle, this weapon boasts impressive stat boosts, critical hit potential, and the Swornbreaker skill (allowing pact breaking without penalties). Its unrepairable nature limits its longevity.
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Falone Scythe
Ultimate Critical Hit Potential:
Bonuses & Perks:
- +3 Strength
- +1 Two-Handed
- 25% Decay (2 turns)
- 20% Critical Rate
- 260% Damage
- Living On The Edge Skill
- All In Skill
Stolen from a statue in the Arx Cathedral, this scythe reigns supreme with its massive damage, critical hit potential, and the game-changing Living On The Edge skill (temporary death immunity).
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