Bloodborne PSX Fan-Project Halted, Official Remake Speculation Emerges
Sony's copyright claims against Bloodborne fan projects are intensifying. Following the takedown of the popular Bloodborne 60fps mod last week, Lilith Walther's acclaimed Bloodborne PSX demake has now been targeted. A YouTube video showcasing the demake received a copyright claim from MarkScan Enforcement, a company confirmed by modder Lance McDonald to be working on behalf of Sony Interactive Entertainment. This is the same company that issued the DMCA takedown for McDonald's 60fps patch.
McDonald speculates that Sony's aggressive actions might be a preemptive measure to clear the way for an official 60fps remake or remaster. The theory suggests that removing fan-made content featuring "Bloodborne 60fps" and "Bloodborne remake" would prevent trademark conflicts should Sony announce an official project.
This news comes amidst ongoing fan demand for a next-gen Bloodborne update, remaster, or sequel. The recent breakthrough in PS4 emulation, allowing for a near-remaster experience at 60fps on PC, may have further fueled Sony's response. While Sony hasn't commented, former PlayStation executive Shuhei Yoshida offered a personal theory: that Hidetaka Miyazaki, the game's creator, is protective of his work and doesn't want anyone else to handle a potential remaster or update.
Despite Miyazaki's past statements acknowledging the game's suitability for modern hardware and FromSoftware's lack of IP ownership, Bloodborne remains largely untouched almost a decade after its initial release. The ongoing copyright actions, however, fuel speculation about a potential official project from Sony, even as the company remains officially silent.
(Note: This image placeholder is used because the original input did not contain an image related to the Bloodborne PSX Demake. A relevant image should be substituted here.)
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