Home News Logitech's 'Forever Mouse' Subscription Flops Miserably

Logitech's 'Forever Mouse' Subscription Flops Miserably

Author : Liam Update : Feb 11,2025

Logitech's CEO Unveils "Forever Mouse" Concept with Potential Subscription Model

Logitech's new CEO, Hanneke Faber, recently introduced a concept for a premium "forever mouse" on The Verge's Decoder podcast. This high-end mouse, envisioned as comparable to a Rolex watch in terms of longevity and quality, would receive continuous software updates to maintain functionality indefinitely. While the hardware might require occasional repairs, the focus is on eliminating the need for frequent replacements.

Logitech 'Forever Mouse' Subscription Concept

Faber emphasized the potential for a subscription model to offset the high cost of producing such a durable product. This subscription would primarily cover software updates, ensuring the mouse remains current and functional. Logitech is also exploring alternative models, including a trade-in program similar to Apple's iPhone upgrade program. This could involve customers exchanging their mouse for a refurbished model at a retailer like Best Buy.

Logitech 'Forever Mouse' Subscription Concept

The "forever mouse" aligns with a broader industry trend towards subscription services. Examples include HP's printing service and price increases for gaming subscriptions like Xbox Game Pass and Ubisoft+. Faber highlighted the significant growth potential within the gaming market for high-quality, durable peripherals.

Logitech 'Forever Mouse' Subscription Concept

However, the concept has faced significant online backlash from gamers. Many expressed skepticism and ridicule on social media platforms and forums, questioning the need for a subscription for a common peripheral.

Logitech 'Forever Mouse' Subscription Concept

While the "forever mouse" remains a concept, its introduction underscores Logitech's exploration of new business models within the evolving gaming landscape. The ultimate success of this approach will depend on consumer acceptance of a subscription model for gaming peripherals.