Home News Exploration Of Judicial Systems Detailed in Kingdom Come: Deliverance 2

Exploration Of Judicial Systems Detailed in Kingdom Come: Deliverance 2

Author : George Update : Feb 25,2025

Crime in Kingdom Come: Deliverance 2 is a significant gameplay mechanic, drastically altering NPC interactions. Actions like theft, trespassing, or assault can lead to severe repercussions. This guide details the crime and punishment system.

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Understanding Crimes in Kingdom Come: Deliverance 2

Crimes and Punishment rules in KCD2

Screenshot captured by The Escapist
Any action disrupting the game's established order is considered a crime. The sequel's improved AI makes NPCs more perceptive to criminal activity. Consequences range from immediate apprehension to later investigation.

Crimes include:

  • Murder: Killing innocent NPCs.
  • Theft: Stealing from residences, shops, or unconscious individuals.
  • Lockpicking: Illegally accessing buildings or containers.
  • Pickpocketing: Directly stealing from people.
  • Assault: Attacking civilians or guards.
  • Animal Cruelty: Harming domestic animals.
  • Trespassing: Unauthorized entry into private property.
  • Disrupting Order: Causing disturbances in towns.

Consequences of Apprehension

Getting caught by a guard while committing a crime in Kingdom Come: Deliverance 2

Screenshot captured by The Escapist
Guards and civilians will report criminal activity, triggering investigations. Upon capture, options include:

  1. Paying a Fine: The cost varies based on the crime's severity.
  2. Talking Your Way Out: High Speech/Charisma skills can sometimes secure release, particularly for minor offenses.
  3. Fleeing: Escaping temporarily grants wanted status, requiring disguise or bribery upon return.
  4. Accepting Punishment: This results in penalties determined by the crime committed.

Punishment System in Kingdom Come: Deliverance 2

execution area in Kingdom Come: Deliverance 2

Screenshot captured by The Escapist
Penalties range from minor inconveniences to execution. The severity is directly tied to the crime:

  1. Pillory (Public Humiliation): Short-term confinement for minor offenses like trespassing. Damages reputation.
  2. Caning (Physical Punishment): Public beating for mid-level crimes (e.g., assault, theft). Reduces health and stamina.
  3. Branding (Permanent Criminal Status): A permanent mark for serious or repeated offenses. NPCs treat you as a criminal, impacting trade and interactions.
  4. Execution (Game Over): The ultimate penalty for severe crimes, often multiple murders.

Reputation and its Impact

Reputation significantly affects NPC interactions. Crimes lower reputation in individual towns and factions, impacting dialogue, quests, and trade. Improving reputation requires community contributions (favors, donations, fine payments). This system shares similarities with Red Dead Redemption 2's Honor system.

Avoiding Apprehension

While the crime system offers roleplaying opportunities, careful planning is crucial. Strategies for avoiding capture include:

  • Eliminating Witnesses: Assess surroundings before committing crimes. Disguise changes can help.
  • Nighttime Operations: Darkness provides cover.
  • Strategic Item Disposal: Sell stolen goods to fences or black market dealers, away from the crime scene.

This comprehensive guide explains the intricate crime and punishment mechanics within Kingdom Come: Deliverance 2.