7 Days To Die: How To Complete Infested Clear Missions (And Why They Are Worth Doing)
This guide details how to complete Infested Clear missions in 7 Days To Die, focusing on strategies for success and maximizing rewards.
Key Sections
- Starting an Infested Clear Mission
- Completing an Infested Clear Mission
- Infested Clear Mission Rewards
Starting an Infested Clear Mission
Infested missions, significantly harder than standard clear missions, become available after completing 10 Tier 1 missions, unlocking Tier 2 access. These missions feature increased zombie numbers and tougher variants (radiated, cops, ferals). Tier 6 missions are the most challenging but offer the best rewards. The mission's location (biome) also impacts enemy difficulty. Regardless of tier, the objective remains consistent: eliminate all enemies within a designated area.
Completing an Infested Clear Mission
Upon reaching the Point of Interest (POI), activate the mission marker. Leaving the area or dying results in mission failure. POIs often contain trigger points that initiate events (e.g., collapsing floors, ambushes). Avoid the obvious path (often illuminated) to circumvent these traps. Carrying building blocks allows for quick escape from traps or alternative routes.
Zombies are indicated by red dots on the screen, their size correlating to proximity. Prioritize headshots. Be aware of special zombie types:
Zombie Type | Abilities | Counter-Strategy |
---|---|---|
Cops | Spit toxic vomit, explode when injured | Maintain distance, utilize cover before their vomit attack |
Spiders | Jump long distances | Listen for their screech before they jump; quick headshots |
Screamers | Summon other zombies | Prioritize eliminating them to prevent overwhelming hordes |
Demolition Zombies | Carry explosive packages | Avoid hitting their chests; run if the explosive activates |
The final room usually contains high-tier loot but also a large number of zombies. Ensure you're fully healed and prepared before entering. Always know your escape route. After clearing the zombies, collect loot (including the Infested Cache) and report back to the trader.
Infested Clear Mission Rewards
Rewards are randomized but influenced by game stage, loot stage (boosted by skills like Lucky Looter and mods like Treasure Hunter), mission tier, and perk points. The "A Daring Adventurer" perk significantly improves rewards by increasing Dukes earned and, at rank 4, allowing selection of two rewards instead of one. Selling excess loot provides additional XP.
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