Guide: Jump-Start Cars in Project Zomboid
In the sprawling world of Project Zomboid, traversing the map on foot is a daunting task. Fortunately, many vehicles remain functional, and if keys are elusive, hotwiring offers a solution. This guide explains how to hotwire a car in Project Zomboid.
Hotwiring is surprisingly simple, requiring only a few button presses. However, prerequisites must be met. While not requiring a top-tier build, specific skills are necessary.
Hotwiring Mechanics in Project Zomboid
Successfully hotwiring allows you to drive a vehicle as long as it has fuel and is in good condition, even without the keys. To hotwire, you need at least Level 1 Electrical and Level 2 Mechanics skills. Alternatively, choosing the Burglar occupation during character creation bypasses these skill requirements.
How to Hotwire a Car:
- Enter the vehicle.
- Access the vehicle radial menu (default key: V).
- Select "Hotwire" and wait.
Once the requirements are met, follow these steps on any operable vehicle. The hotwiring process is automatic; once complete, press W to start the engine. Remember, fuel is crucial; ensure your chosen vehicle has gas.
Leveling Electrical and Mechanical Skills:
For non-Burglar characters, skill levels increase through specific in-game activities:
- Electrical: Dismantle electronics (watches, radios, TVs).
- Mechanics: Remove and reinstall mechanical parts.
Books and magazines also provide skill boosts. Check mailboxes, sheds, and bookshelves during looting. Project Zomboid server admins can use the "/addxp" command to directly grant skill XP to players (refer to the in-game chat box for syntax).
Appropriate tools (like screwdrivers) are necessary for dismantling and installation. Right-click vehicle parts and select "Vehicle Mechanics" to remove them.
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